5 iOS App Ideas for Beginners Learning SwiftUI
Five small iOS projects for beginners: notes, weather, habit tracker, budget tracker and QR scanner. Each teaches one skill, so you stop watching and start building.

5 min read · Last updated: October 25, 2026
The best iOS app ideas for beginners are small projects that each teach one skill: a notes app, a weather app, a habit tracker, a budget tracker and a QR code scanner. Developer Efe Opak proposed this list in October 2026 to fix the stuck feeling that follows tutorial videos.
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The article
- 5 Practical App Ideas for Those Starting to Learn iOS (Turkish original), Efe Opak, Medium, Oct 24, 2026
- Efe Opak's Medium feed, where the full list was read, Oct 24, 2026
The docs
Key takeaways
- The list has 5 projects: notes, weather, habit tracker, budget tracker, QR code scanner.
- Each project teaches one core skill: input, data fetching, state, calculation, hardware access.
- The starting point is common: tutorials first, then stuck in an empty Xcode project.
- Order matters. Start with notes and finish with the QR scanner, which needs the camera.
- A project this small can be finished in a weekend, which is the point.

Why does watching iOS tutorials not teach you to build apps?
Tutorials show you a finished path. Building means choosing the path yourself. Efe Opak describes the pattern: you watch theory videos on iOS and SwiftUI, then open Xcode to build something of your own and do not know where to begin.
Think of cooking. Watching a chef for ten hours teaches you the names of the tools. It does not teach you what to do when the onions burn and the recipe is not in front of you.
A small project is your first kitchen. It is too small to overwhelm you and real enough to break. Each of the five ideas below isolates one skill, so when something breaks you know which skill is the cause.
What are the 5 best iOS app ideas for beginners?
The five ideas are a notes app, a weather app, a habit tracker, a budget tracker and a QR code scanner. According to Efe Opak's October 2026 Medium article, each one is picked to practise a different area of iOS development, from user input to hardware access.
| # | App | Main skill it practises |
|---|---|---|
| 1 | Note-taking app | Accepting user input, showing saved data, adding and deleting entries |
| 2 | Weather app | Interface design and fetching external data, with later API integration |
| 3 | Mini habit tracker | State management and date and time handling |
| 4 | Budget or income-expense tracker | Numeric calculations, category filtering, a simple finance interface |
| 5 | QR code scanner | Camera access and hardware-oriented libraries |
Notice the shape of the list. It moves from your own screen, to data from the internet, to data that changes over time, to maths, to the device itself.
How does the build-it-yourself method work, step by step?
Pick one idea, shrink it until it fits in a weekend, and build it without a video open. Look things up only when you hit a specific error. This turns passive knowledge into skill because you are the one making decisions.
- Pick one app. Start with the notes app. Do not start two.
- Write the smallest version in one sentence. For example: "I can type a note, see it in a list, and delete it."
- Build the screen first. Get a text field and a list on screen before thinking about storage.
- Add one behaviour at a time. Add, then delete, then anything else.
- Search only when stuck. Search the exact error or the exact question, not "how to build a notes app".
- Finish, then extend. Only after it works, add one extra feature, such as saving between launches.
- Move to the next idea. The weather app adds networking. If that word is new, read our REST API explainer first.
AI can speed up step 5. Our guide on how to use AI to learn programming faster covers how to ask for hints instead of full answers.
What does the first project look like in SwiftUI?
A notes app is a text field, a button and a list. Below is a minimal version. It shows state, input and deletion in about 30 lines, which are the exact skills the first idea on the list targets.
import SwiftUI
struct Note: Identifiable {
let id = UUID()
var text: String
}
struct NotesView: View {
@State private var notes: [Note] = []
@State private var draft = ""
var body: some View {
NavigationStack {
VStack {
HStack {
TextField("New note", text: $draft)
.textFieldStyle(.roundedBorder)
Button("Add") {
guard !draft.isEmpty else { return }
notes.append(Note(text: draft))
draft = ""
}
}
.padding()
List {
ForEach(notes) { note in
Text(note.text)
}
.onDelete { notes.remove(atOffsets: $0) }
}
}
.navigationTitle("Notes")
}
}
}
In words, the diagram is simple: typing changes draft, pressing Add copies draft into notes, and SwiftUI redraws the list because notes changed. That loop of state change then redraw is the core idea of SwiftUI.
This version forgets everything when you close the app. That gap is your next learning step, and it is a good one to discover yourself.
When should you use this approach, and when not?
Use small projects once you know basic Swift syntax and want to turn knowledge into skill. Do not use them as a replacement for fundamentals. If you cannot read a struct or an optional yet, spend a few days in structured lessons first, then return to building.
| Situation | Do this |
|---|---|
| You finished a course and feel stuck | Build the notes app today |
| You do not understand basic Swift syntax | Follow a structured lesson first, then build |
| You want a job-ready portfolio | Build several, then polish one. See why projects alone may not get you hired |
| You want users, not practice | Ship one app publicly, like this first app that reached 40 users |
The ideas also have limits. They are practice projects. A weather app is not a business, and none of the five has been shown here to attract users.
FAQ
What is the best first iOS app to build?
A note-taking app. It teaches the basics every app needs: accepting input, showing saved data, and adding and deleting entries. It needs no network, no camera and no outside library, so when something breaks, the cause is almost always your own code.
Why do I feel stuck after watching SwiftUI tutorials?
Because tutorials make the decisions for you. Efe Opak describes the same moment: after theory videos, an empty Xcode project gives no hint about where to begin. A small, single-skill project gives you a first decision that is small enough to make.
Which of the five ideas is hardest?
The QR code scanner. It involves camera access and hardware-oriented libraries, which are a step beyond screens and lists. That is why it sits last on the list.
Should I build all five?
If you have time, yes, in order. Each one adds a new skill, and the sequence takes you from basic input to device hardware. If you have limited time, build the first two and you will have practised input, state and networking.
Pick the notes app and build it this weekend, then try the free tools on Art of Code while you plan the next one. If a developer career is the goal, read how to get a programming job with no experience.
Written by Adithya Guttha, Founder of Art of Code.
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