1. How to Approach a Design Question
1
The picture to keep in your head2
1.1 What is a system design interview, and what isn't it?3
1.2 What is the interviewer actually scoring?4
1.3 What's the step-by-step framework?5
1.4 How do you manage a 45-minute round?6
1.5 What questions should you ask first?7
1.6 What's the difference between functional and non-functional requirements?8
1.7 What's an API, and why define it before drawing boxes?9
1.8 How do you sketch the data model?10
1.9 What does a good high-level design look like?11
1.10 How do you choose what to deep dive into?12
1.11 How do you talk about trade-offs?13
1.12 What if you get stuck or don't know something?14
1.13 What are the most common mistakes?15
1.14 What does the bar look like: fresher vs SDE-2?16
Memory card and where the analogy breaks17
Practice: five levels18
Interview questions19
Solutions20
Sources21
Code lab1. How to Approach a Design Question
Memory card and where the analogy breaks
3 min read+10 XP
The memory card (tear this page out)
| # | Question | Memory code |
|---|---|---|
| 1.1 | What is a design interview? | No answer key, only reasons |
| 1.2 | What's scored? | The 5 Cs: Clarify, Create, Crack open, Compare, Communicate |
| 1.3 | The framework? | READ, then Draw, Dive, Defend |
| 1.4 | Timing? | 5, 5, 10, 10, 10, 5 |
| 1.5 | What to ask first? | Ask about SCALE before you scale: Scope, Count, Access pattern, Latency, Exactness |
| 1.6 | Functional vs non-functional? | Verbs vs adjectives (the adjectives pick the architecture) |
| 1.7 | The API? | Doors before rooms |
| 1.8 | The data model? | Store it the way you'll ask for it |
| 1.9 | The high-level design? | Draw it simple, walk it through |
| 1.10 | The deep dive? | Dive where it hurts |
| 1.11 | Trade-offs? | Because, Cost, Unless |
| 1.12 | Stuck? | Silence scores zero |
| 1.13 | Mistakes? | Don't build a skyscraper for a family of four |
| 1.14 | The bar? | Fresher: it works. SDE-2: it survives. |
The whole chapter in one line: Ask before you draw, READ before you design, and give every big choice a because, a cost and an unless.
Where the analogy breaks
- The interviewer is both the client and the judge. A real family only wants a good house. An interviewer also wants to see how you think, so they may hold back information on purpose to see if you ask.
- An architect gets weeks. You get 45 minutes. That's why the timing split matters so much more for you.
- A house is finished once it's built. Software never is. Traffic grows, features change and machines fail every day, which is why non-functional requirements like scalability and availability carry so much weight.
Quick check
Five questions on this chapter. Pick an answer, then check it.
quiz